Research

Use this table to research & handicap the timing & odds for expanding players at specific game publishers after landing them

View above about Research Category: Input Table for virtualgoods.shop

Because we can handicap differentiation in numerous target Market Segments, we can connect the odds for how much each customer can expand over the years after landing them. Each customer's cost of expansion and peak economics is different, but they are not wholly unrelated and diversified. By attaching research to this table that is connected to the big picture, we can produce odds that are useful to the big picture for investment returns.
Research

Use this table to research & handicap the timing & odds for landing specific game publishers given differentiation in their Market Segments

View above about Research Category: Input Table for virtualgoods.shop

Because we can handicap differentiation in numerous target Market Segments, we can connect the odds for success with specific customers in the same Market Segment, enabling us to handicap odds for total sales resulting from the CRM sales pipeline that CRM systems do not usually support, given their assumption of statistical independence between deals. We can also attach research to our judgments about odds and timing for each sales stage in order to make those judgments more insightful.
Research

Tiger Woods' partnership with 2K Sports increases prospective players VGS may target in sports video games outside of EA Sports

View above about Model Issue: Prospective MAU for virtual goods purchases in Other sports videogames

Tiger Woods will once again be the face of golf's biggest video game franchise. On Tuesday, 2K announced it has agree to an exclusive, long-term partnership with Woods. In addition, 2K announced that the company has agreed to acquire HB Studios Multimedia Ltd., which is the studio that developed "PGA Tour 2K21" as well as "The Golf Club" franchise.

In golf games Woods has been involved with in the past, such as his namesake series that EA Sports produced in the early 2000s, pro golfers were included in the game and also playable.

Woods' return to the video-game world is anticipated to increase the user base for the PGA Tour franchise within 2K Sports. Given VGS's success with EA Sports, VGS is well positioned to capitalize on delivering in-game content for Tiger Woods and other professional golfers within the game.
Research

Sales productivity drives Box's FY21 operating margins to significantly outperform expectations with >13% YoY growth

View above about Research Category: Profitability and Margins for Box, Inc.

Operating margins for Box steadily increased throughout 2021's fiscal year quarters: 9.4%, 15.6%, 18%, and 18.3%. Overall, Box reported a 15.4% operating margin for the most recent fiscal year. In the previous year, Box reported a 1.3% operating margin.

What drove improvement in operating profitability? Reduced expenses in sales & marketing. Overall, sales & marketing decreased 16% throughout the 2021 fiscal year. Despite this, total revenue still increased > 10%.
Research

EA is launching new initiatives with a goal to increase annual active users from > 230M in 2020 to > 500M by 2025

View above about Model Issue: Prospective MAU for virtual goods purchases in EA sports videogames

Research Category: TAM and Industry Trends for virtualgoods.shop
With the strength of our EA SPORTS franchises, and these announcements today, we are in position to deliver the world’s best sports games and content. We intend to leverage our capabilities in this space to grow to more sports and more experiences, reaching larger audiences in more markets all over the world. These announcements today are just the beginning. For 230 million EA SPORTS players and viewers, we are providing the social network that enables them to experience more of the sports they love with their friends. We believe we can grow to 500 million players and viewers in EA SPORTS experiences over the next five years. The future of entertainment is interactive, and the future of sports will continue to blur the lines between live sports and immersive and engaging new experiences. EA SPORTS is at the center of this convergence, and in collaboration with our amazing league partners, we are prepared to accelerate the future of sports entertainment.
Research

If virtualgoods.shop's platform is one of many options, as are developers on Roblox, its take could be like Roblox developers' 24.5%

View above about Model Issue: Peak take rate in EA sports videogames if virtualgoods.shop does Not offer a material improvement there

Developer Economics: On Roblox, you get everything necessary to build, publish, and operate at scale. Cost-effective access to large, growing audience Hosting with real-time scalability Platform-wide customer support and moderation for all ages Cross-platform enabled when you publish your game Sophisticated physics and simulation engine Integrated monetization and payment solution Localization tools

Where Does the Money Go? When you start developing on the Roblox platform, you pay no fees to use our tools or platform services. You earn revenue when you add monetization in your game and that is earned via our virtual currency Robux. The following chart summarizes the costs breakdown on the Roblox platform.
Research

If virtualgoods.shop's platform is critical to virtual goods sales, its take could be like Roblox's 50.5% instead of like Roblox developers'

View above about Model Issue: Peak take rate in EA sports videogames if virtualgoods.shop offers a Radical improvement there

Developer Economics: On Roblox, you get everything necessary to build, publish, and operate at scale. Cost-effective access to large, growing audience Hosting with real-time scalability Platform-wide customer support and moderation for all ages Cross-platform enabled when you publish your game Sophisticated physics and simulation engine Integrated monetization and payment solution Localization tools

Where Does the Money Go? When you start developing on the Roblox platform, you pay no fees to use our tools or platform services. You earn revenue when you add monetization in your game and that is earned via our virtual currency Robux. The following chart summarizes the costs breakdown on the Roblox platform.
Research

ADT shows they could be materially better than alternative smart home security providers as they land 1M users on their platform

View above about Model Issue: Peak market share for ADT Inc. as a material improvement over alternatives for customer in Other Prospective Residential Sites

Research Category: Customer Traction and Sales Efficiency for ADT Inc.
ADT announced that its smart home security platform, ADT Command & Control, surpassed 1 million installations this month, a milestone that was achieved less than two years after Command & Control’s nationwide introduction in 2019 as the successor to ADT Pulse smart home security system.
Research

Activision Blizzard may have no urge to engage with virtualgoods.shop soon because their own in-game purchase revenue was up 44% in 2020

View above about Model Issue: Odds that virtualgoods.shop will Not offer a material improvement over alternatives for Non-sports videogames

Following the launch of the Black Ops Cold War’s first season of in-game content and the integrated Warzone experience, unit sell-through grew sharply year-over-year in December and January. Call of Duty in-game net bookings on console and PC grew more than 50% year-over-year in the fourth quarter. To date, the first season of Black Ops Cold War and Warzone content has seen the highest number of battle passes consumed since the introduction of Call of Duty’s new in-game system in late 2019.
Research

Activision Blizzard had over 400M MAU on average throughout calendar 2020 and is aiming to increase to 1 billion

View above about Model Issue: Prospective MAU for virtual goods purchases in Other videogames

We had ~400M MAUs in 2020 and we are accelerating our path to reach a billion people as we apply the Call of Duty® framework across our other franchises, including premium content, free-to-play access to all consumers, expansion to mobile and continuous regular delivery of in-game content.